How to Play Ace-Seven in Criss Cross Poker
A-7 cannot make a straight. Not one. It is still the better hand than A-2, and the reason is the seven.
- Suited Bet 1x
- Offsuit Bet 1x
- Holds the wheel draw Behind by 0.098469
A-7’s straight frequency is exactly 0.0000%. A-2 can make the wheel and still prices worse, because pairing a seven pushes and pairing a deuce loses.
Opening Strategy for A-7
With A-7 the Across decision is 1x, suited or offsuit. It is never a fold and it is never a raise.
The Across bet is the first of the three betting decisions, and it is the only one you make with no community card showing. That makes it the one decision in Criss Cross Poker that can be solved outright, and we have solved it: every one of the 169 starting hands was evaluated against all 19,600 three-card boards available to it. For an ace with a seven the answer never moves off the minimum, whatever the suits do.
| What you hold | Example | Across decision |
|---|---|---|
| A-7 suited | Bet 1x | |
| A-7 offsuit | Bet 1x | |
| Any pocket pair, A-A down to 2-2 | 2-2, 8-8, A-A | Raise 3x |
| Q-J suited | Raise 3x | |
| Any hand headed by a jack or better | A-7, A-2, A-K, K-9, Q-4, J-3 | Bet 1x, never fold |
| Ten-high or lower, unpaired | T-9, 9-4, 7-2, 5-4 suited | Fold or bet 1x, see below |
The fold rule, stated exactly
Any hand headed by a jack or better is playable, so every fold is ten-high or lower. That single line matches our exhaustive solve on all 169 starting hands with zero mismatches. Below that line the solve folds 42 hands and plays the rest for 1x, so being ten-high or lower is what makes a fold possible rather than what makes it certain: every unpaired six-to-ten hand, T-9 and 8-7 among them, is still a 1x.
A-7 is never a fold, for the plainest reason available: it contains an ace, so it is not ten-high. Note what that means for the seven. Hold 7-2 offsuit and the solve folds it. Put an ace next to the same seven and the hand is playable, because the ace is doing the work the seven cannot. The full decision grid
Only fourteen starting hands are raised to 3x: the thirteen pocket pairs and Q-J suited. Everything between the folds and the raises is a 1x, and A-7 lives there with about a hundred other hands. Being in that band is not a comment on how strong A-7 is. It is a comment on the fact that 1x is the only stake that beats folding without being worth more than folding costs.
What you have committed at that point
At a $10 table the Across decision leaves $30 on the felt: the $10 Ante Across, the $10 Ante Down and the $10 Across bet. Both antes are posted before you see a card, so two of those three chips were never yours to withhold. The Down bet and the optional Middle bet are later decisions, made with community cards showing, and they are not part of the opening commitment.
Read the order of play carefully before you size a bankroll. Sitting down expecting to put $40 up front misreads the sequence. You post two antes, you make the Across bet, and only then does the dealer expose the left and right cards of the row. Maximum exposure across a whole hand is 11 units, which is $110 at a $10 ante, but that is the ceiling and not the opening. The full order of play
No Straight, and It Still Beats A-2
A-7 has zero straight potential, measured at exactly 0.0000%, and it is worth 0.098469 per unit more than A-2, which holds a draw A-7 can never make.
Start with the finding, because everything else on this page follows from it. A-7 suited prices at -0.197500 per unit on the Across bet. A-2 suited prices at -0.295969. The gap is 0.098469 per unit in favour of A-7, and A-2 is the hand with the straight draw. A-7’s straight frequency is not small. It is zero. Our engine enumerated all 19,600 three-card boards for the hand and returned exactly 0.0000%.
The push protection from a seven outvalues the straight route from a deuce. That is the whole result in one line, and it is worth sitting with, because it inverts the instinct that a hand with a draw must be ahead of a hand without one.
| Hand | Ante EV | Across-bet EV | Straight freq | Flush freq | Action |
|---|---|---|---|---|---|
| A-7 suited | -0.342347 | -0.197500 | 0.0000% | 0.8418% | Bet 1x |
| A-7 offsuit | -0.359184 | -0.273265 | 0.0000% | 0.0000% | Bet 1x |
| A-2 suited | -0.458367 | -0.295969 | 0.3214% | 0.8367% | Bet 1x |
Why the straight frequency is exactly zero
This is structural, not a quirk of the sample. No five-card straight contains both an ace and a seven. The ace only ever appears in two straights in a standard deck, A-2-3-4-5 at the bottom and 10-J-Q-K-A at the top, and neither of them holds a seven. Since both hole cards must play in Criss Cross Poker, there is no board at all, on any row, that can put your ace and your seven inside the same straight.
A-7 is the flattest ace in the game. A-2 through A-5 all reach the wheel. A-10 sits in the Broadway straight. A-9, A-8, A-7 and A-6 sit in nothing. When a page tells you A-7 has “limited straight potential”, the precise figure is 0.0000%, and precision matters here because it is the reason the hand is priced the way it is.
Why the seven wins the comparison anyway
Look at what happens when the small card pairs, which is the outcome that actually arrives often. A pair of sevens is a low pair, and on this pay table a low pair pushes: the line bet is returned and the ante is returned. A pair of deuces is below the push band, so the line bet loses and the ante loses with it. Same event, an unremarkable board that pairs your small card, and two completely different settlements.
- Pair the seven and you get your money back. A pair of sixes through tens pushes on the Across, Down and Middle bets and pushes on the ante. Nothing is won, but nothing is lost, and that floor is what A-7 is buying.
- Pair the deuce and you lose. A pair of deuces sits under the floor. The hand improved and the money still went, on the line bet and on the ante both.
Now weigh the two effects against each other. The wheel arrives for A-2 suited on 0.3214% of boards, which is roughly one board in 311, and it pays 5 to 1 when it lands. Pairing the small card happens on a large share of boards by comparison, and it decides between getting your stake back and losing it every single time. A rare 5 to 1 cannot outrun a common push-versus-loss swing. That is the arithmetic behind the 0.098469.
The two hands are otherwise close to identical. Suited, they make a flush at almost the same rate, 0.8418% for A-7 against 0.8367% for A-2, because a flush only cares about suits. Both are 1x opens. Both hold the same ace. Strip out the flush and the ace and what is left is the seven against the deuce, and the seven is the better card because the pay table has a floor and the seven stands on it.
Everything here comes from our own exhaustive computation over all 19,600 three-card boards, run against the same pay table the Wizard of Odds analysis of Criss Cross Poker uses. The comparison from the other side, with A-2 as the hand in hand, is on the Ace-Deuce guide
The Ace Ladder
Every unpaired ace falls into one of four price bands, and the band is set by what the kicker does when it pairs.
Once you know the Across-bet figure for one ace hand you very nearly know it for all of them, because the ranks in between do not matter. What matters is two things: whether the kicker pairs into a win, a push or a loss, and whether the two cards can sit in a straight together. That produces four tiers, and A-7 is in the third.
| Tier | Hands | What the kicker does when it pairs | Across-bet EV |
|---|---|---|---|
| 1 | A-K, A-Q, A-J | Pairs into a win, one straight available | -0.030663 |
| 2 | A-10 | Pairs into a push, one straight available | -0.153112 |
| 3 | A-9, A-8, A-7, A-6 | Pairs into a push, no straight available | -0.197500 |
| 4 | A-5, A-4, A-3, A-2 | Pairs into a loss, the wheel available | -0.295969 |
A-7 has no special standing inside its tier
A-9, A-8, A-7 and A-6 are identical to six decimal places. Not close, not approximately equal. The same number, -0.197500, for all four. If you have been treating A-9 as a clearly better hand than A-6 because the kicker is three ranks higher, the solve says the distinction does not exist on the Across bet. All four kickers pair into a push, and none of the four can appear in a straight with an ace, so there is nothing left for the rank to change.
What separates each tier from the next
From tier 1 to tier 2 you give up the win when the kicker pairs and you keep the straight. From tier 2 to tier 3 you keep the push and you give up the straight. From tier 3 to tier 4 you get a straight back, the wheel, but the kicker now pairs into a loss instead of a push, and the hand still gets 0.098469 worse.
Read those three steps in order and the shape of the game is clear. What the kicker does when it pairs moves the price far more than whether the hand can make a straight. The seven has no straight and is worth more than the deuce, which has one.
Being precise about A-10
A-10 is often described as having limited straight interaction, which is vague enough to be misleading. Be exact instead: A-10 sits in exactly one straight, 10-J-Q-K-A, at a frequency of 0.3214%. That single straight is why it prices at -0.153112 and stays ahead of A-9 through A-6. It is the same 0.3214% that A-2 gets from the wheel, arriving at the same rate, and here it is enough to lift the hand because A-10’s kicker still pushes when it pairs. The straight is a bonus on top of the push floor rather than a replacement for it.
Tier 1 is the only place an ace hand comes close to break-even, and it gets there for a different reason again: a pair of aces, kings, queens or jacks is a high pair, so both cards pair into a paid hand. Nothing below the jack does that. The jack-to-ace hands in full
Two Cards, Two Different Jobs
The ace is there to win the hand. The seven is there to stop you losing it. Only one of them can be paid.
Hold and you have no made hand yet. What you have is two cards with separate jobs, and the mistake to avoid is expecting the same thing from both of them.
- Pair the ace and you are paid. A pair of aces is a high pair, so the Across, Down and Middle bets pay 1 to 1 and each ante pays 1 to 1 as well. This is the outcome the hand is played for.
- Pair the seven and you push. A pair of sevens is a low pair. The line bet comes back and the ante comes back. You are level on that row, not ahead. The seven is defensive and it is never profitable on its own.
That is the honest description of a seven in this game. It is insurance, not a source of profit, and the insurance is real: three of the four sevens are still in the deck, and any one of them landing on your row turns a losing row into a returned bet. Three of the four aces are still there too, and those are the ones that actually pay. Six cards can pair you. Three of them win money and three of them save it.
| Hand you finish with | Pays | Open to A-7? |
|---|---|---|
| Four of a kind | 40 to 1 | Yes |
| Full house | 12 to 1 | Yes |
| Flush | 8 to 1 | Suited only |
| Straight | 5 to 1 | No, 0.0000% |
| Three of a kind | 3 to 1 | Yes |
| Two pair | 2 to 1 | Yes |
| Pair of jacks, queens, kings or aces | 1 to 1 | Aces only |
| Pair of sixes through tens | Push | Sevens only |
| Anything lower | Loses | Yes |
Two rows in that table are closed to A-7 in a way that is worth naming. The straight row is closed permanently, on every board, because no five-card straight holds both an ace and a seven. The 1 to 1 pair row is closed to your seven, because a pair of sevens is a low pair and lands on the push line instead. Everything the hand is worth comes from the ace, from pairing the board rather than your own cards, or from the flush when you are suited.
What an exposed ace means, and what an exposed seven means
Both antes are already posted, so by the time community cards appear you are reading, not deciding whether to be in the hand. The two ranks tell you very different things.
| What appears on the row | What it does to that line |
|---|---|
| An ace | Your best outcome from a single card. A pair of aces pays 1 to 1 on the line and 1 to 1 on the ante, and it leaves both a second ace and any board pair live for two pair or better. |
| A seven | A floor, not a win. The line is now a push at worst, which protects the bet, but it never pays by itself. Treat it as damage stopped rather than value gained. |
| Neither, and no board pair | You finish on ace high, which is paid nothing on any of the three lines. High card loses, however high the card is. |
| Two cards in your suit, holding A-7 suited | The flush is live and needs a third matching card on the same row. Nothing else about the hand has changed. |
An unpaired ace is worth nothing at showdown here. There is no dealer hand to beat and no qualifying requirement, so your cards are only ever measured against the pay table. Ace high is below the floor of that table, exactly like seven high. Every pay table in the game
Read the Across Reveal
Two community cards turn face up after the Across bet. Here is what each of them actually tells you, and what it does not.
The Across bet is made blind, on your two hole cards alone. Once it is down, the dealer turns over the left and right cards of the horizontal row and leaves the centre card face down. That is the first information you get in the hand, and it arrives after the money it grades is already committed. Reading it well is not about the Across bet at all. It is about the Down decision that comes next.
| What turns over | What it does to the Across hand | What it changes for the Down decision |
|---|---|---|
| An ace | Your ace is paired. A pair of aces is a high pair, so the Across bet pays 1 to 1 at worst and the Ante Across pays even money. | One of the three remaining aces is now dead. The column has fewer ways to pair your ace than it had a moment ago. |
| A seven | Your seven is paired. A pair of sevens is a low pair, so the Across bet and the Ante Across both push. The stake comes back rather than going. | One of the three remaining sevens is dead. Your push protection in the column is a little thinner. |
| Two cards of your suit, suited A-7 only | The row is one card away from a flush, and the face-down centre card is the card that would complete it. A flush pays 8 to 1. | Two cards of your suit are gone. A flush down the column would need all three of its cards in your suit, and there are fewer of them left. |
| A pair on the board, jack or better | That pair is part of your five-card Across hand whether or not it touches your hole cards, so the row already holds a high pair and pays 1 to 1. | Nothing beyond two dead cards. A board pair on the row never travels into the column. |
| Two blanks below your seven | The row is still ace-high with only the centre card to come. Nothing has been made and nothing has been lost. | Nothing has been removed that you cared about. The Down decision is the same problem you faced before the reveal. |
There is one row that will never appear on that table. No reveal can put A-7 on a straight draw, because no five-card straight contains both an ace and a seven. The ace reaches only A-2-3-4-5 or 10-J-Q-K-A, and neither of them holds a seven. A-7’s straight frequency is exactly 0.0000%. Two connected cards in the middle of the row look encouraging and are worth nothing to you.
The reveal cards are not in your Down hand. Your Down hand is the same two hole cards plus the top, centre and bottom cards of the column. The left and right cards belong to the row alone. So an ace on the reveal is excellent news for a bet you have already made, and it does nothing at all for the bet you are about to make except take one ace out of the deck.
That is why the Down bet is a fresh decision rather than a follow-up. All three cards of the column are still face down when you make it, exactly as all three cards of the row were face down when you made the Across bet. You are answering the same question with the same two hole cards, with two more cards known to be gone. Nothing in the reveal can turn A-7 into a hand with a positive line, so the answer stays the same: back the column for the minimum, and do not fold it.
The one thing worth genuinely tracking is removal. If both an ace and a seven appear on the reveal, your best two outcomes in the column have each lost a third of their outs before you commit a chip. That does not change a 1x into a fold, since A-7 is nowhere near the fold line, but it is the difference between a column you would like to see and one you are simply obliged to pay for. The full order of play
Suited A-7 Has One Extra Route
A shared suit adds exactly one way to win, it is worth a measurable amount, and it changes nothing about what you do.
A-7 has no straight in it, suited or not. That leaves pairing and one other route, and only the suited version has the other one. Both of your hole cards are always part of the five-card hand, so a flush needs your two cards plus three matching community cards on one row. Three of the three. The row has no spare seat for a card of another suit.
Pairs the ace for a win, pairs the seven for a push, and can make a flush when all three cards of a row share your suit.
- 0.8418%flush frequency
- 0.0000%straight frequency
- −0.197500Across-bet EV per unit
- −0.342347ante EV per unit
Pairs the ace for a win and pairs the seven for a push. There is no third route. Two suits in your hand and only five cards in the row means a flush is arithmetically impossible.
- 0.0000%flush frequency
- 0.0000%straight frequency
- −0.273265Across-bet EV per unit
- −0.359184ante EV per unit
Sharing a suit is worth 0.075765 per unit on the Across bet, from the exhaustive solve over all 19,600 three-card line combinations. The ante improves slightly as well. That is a real edge and it is not rounding noise, which is why offsuit A-7 is the weaker of the two hands by a clear margin even though the two versions look almost identical on the felt.
It is not enough to move the decision. Suited A-7 is a 1x. Offsuit A-7 is a 1x. To justify a 3x, the suit would have to lift the line from −0.197500 all the way above zero, and it moves it by 0.075765. To justify a fold it would have to push the hand down below the −1.000 that folding costs, and it moves in the opposite direction. A shared suit changes what the hand can become. It does not change what you do with it before any community card is showing.
There is a useful cross-check here. Suited A-2 has a flush frequency of 0.8367%, which is a hair under the 0.8418% of suited A-7. The two hands have effectively the same flush route. So none of the 0.098469 that separates them comes from flushes, and none of it comes from straights, since A-2 is the hand with the wheel draw and A-7 has none. All of it comes from what happens when the kicker pairs. Counting the ways a hand can improve tells you very little. Weighing what each of them pays tells you everything.
One practical consequence: the flush only starts to matter after the reveal. Before any card is face up, a suited A-7 is a minimum bet made for the same reason as an offsuit one. After the reveal, two cards of your suit in a row with the centre card still face down is a live one-card draw and worth counting. Two cards of your suit scattered across the layout are scenery. The full hand ranking ladder
Counting the Centre Cards
By the Middle decision one card is still face down. Count what is left in the deck rather than reaching for a percentage.
When the Middle bet is offered, four community cards are face up and only the shared centre card remains hidden. You can see six of the seven cards in play: your two hole cards and the four exposed community cards. That leaves 46 cards unaccounted for, and exactly one of them decides both of your hands at once, because the centre card belongs to the row and to the column.
Every one of those 46 cards falls into one of a small number of groups. For A-7 the groups are unusually easy to name, because there are only two ways this hand improves on its own and one of them needs help that is already visible.
- 3 aces A pair of aces, in both hands. A high pair pays 1 to 1 on the Across bet, on the Down bet and on the Middle bet, and it pays both antes even money. This is the best routine outcome the hand has. Subtract one for every ace already showing.
- 3 sevens A pair of sevens, in both hands. A low pair pushes on every line bet and on both antes. Nothing is won and nothing is lost. This is the group that makes A-7 what it is, and it is the group A-2 does not have. Subtract one for every seven already showing.
- Board pairs A card matching one already face up. That makes a pair inside the line the matched card sits in, and the centre card is in both lines, so a card matching the top or bottom helps the column while a card matching the left or right helps the row. It only pays if the pair is jacks or better. A pair of sixes through tens pushes, and anything lower loses.
- Your suit Only when a line already shows two of it. With suited A-7, a line whose two exposed cards match your suit becomes a flush if the centre card matches as well, and a flush pays 8 to 1. Count the suit cards left in the deck, not the ones in your hand. If no line shows two of your suit, this group is empty.
- Everything else Ace-high, and ace-high loses. There is no dealer to out-draw and no qualifying hand to beat, so a hand that makes nothing is simply paid nothing. Both line bets and both antes go.
Notice what is absent. There is no straight group, and there never will be one, because no five-card straight contains both an ace and a seven. Whatever the four exposed cards look like, and however neatly they seem to line up, A-7’s straight frequency stays at exactly 0.0000%. A row showing 8-9 alongside your seven is not a draw. It is two dead cards.
Count, do not quote. Fixed percentages describe a full deck at the start of a hand, and by the Middle decision you are not looking at a full deck. You are looking at 46 unknown cards with six specific ones removed, and you know which six. If an ace has already landed you have two left, not three. If a seven has landed your push protection is down to two as well. The count is free to make and it is the only version that is true of the hand in front of you.
This is also where the difference between A-7 and A-2 becomes something you can see rather than something you read off a table. Both hands have up to three aces in the deck and both pair the ace for a win. A-7 then has up to three sevens that push, so up to six of the 46 cards pair one of your hole cards without costing you anything. A-2 has up to three deuces, and a pair of deuces is below the low-pair band, so those three cards pair your hand and lose anyway. Same number of pairing cards, half as many that are any use.
Keep the size of all this in proportion. Six useful centre cards out of 46 is not a good hand, it is a hand with a floor. A-7 is a minimum bet because the count is thin, not because the count is promising, and the push group is protection rather than profit. How the Middle bet is graded
Choosing 3x, 1x or Fold
Sizing in this game is arithmetic, not judgement. Once you see why, the middle option stops existing.
Each betting decision offers you 1x, 2x or 3x your ante, or a fold on the two lines that carry one. Three sizes and a fold looks like a lot of room. It is not, and the reason is the shape of the expected value rather than anything about the cards.
Value of betting N units on a line
ante EV + N × line EV
That is a straight line in N. The ante is already posted and does not move, so every extra unit you stake is worth exactly the same as the unit before it. Expected value is linear in the stake: nothing about a bigger bet changes the per-unit figure, and nothing about a smaller one improves it. A quantity that moves in a straight line takes its best value at one end of the range or the other, never in between.
So there are only ever two candidate sizes. If the line EV is positive you want as many units of it as the game will sell you, which is 3x. If the line EV is negative you want as few as the game will accept, which is 1x, unless the hand is so poor that even one unit is worse than surrendering the ante. 2x is never uniquely optimal. It can tie with an end point when the line EV is exactly zero, and it can never beat both ends. Any time you reach for it, one of the other two buttons is at least as good.
Line EV above zero
Every pocket pair from A-A down to 2-2, plus Q-J suited. Fourteen starting hands in the whole deck. A-7 is not one of them.
Line EV below zero, hand still beats folding
The large middle of the chart, 113 hands, and where A-7 sits both suited and offsuit.
Ante EV plus line EV below −1.000
42 starting hands, verified against all 169 with zero mismatches. Folding costs exactly one unit, so it is the floor a hand has to fall through.
Put A-7 through that. Suited, the Across-bet EV is −0.197500 and the ante EV is −0.342347. Offsuit, they are −0.273265 and −0.359184. The line is negative in both versions, so 3x is out immediately. Neither piece is remotely large enough for the pair of them to reach the −1.000 that folding costs, so the fold is out too. That leaves one button, and it is the same button suited or offsuit.
A-7 can never be a fold. The exact fold rule from our solve is simpler than the versions that circulate: any hand headed by a jack or better is playable, so every fold is ten-high or lower. A-7 is headed by an ace. It does not matter what the second card is, and it does not matter whether the two share a suit. All 169 hands and every decision
One more thing the sizing decision is not: a message. Criss Cross Poker is house-banked. There is no dealer hand, no qualifying requirement and no opponent on the other side of your bet, so there is nobody to bluff and nothing to disguise. A 3x with a weak hand does not buy you anything except three times the loss. The size of the bet is the only thing it is: a multiplier on a number that has already been computed.
- Passing the Middle bet forfeits nothing. The Middle carries no ante of its own, so declining it costs you zero rather than one unit, and your Across and Down bets stay live and settle normally against the pay table. Verified in this site’s own game engine. That makes it the easiest of the three decisions, because there is no fold penalty sitting on the other side of it. Make it when the better of your two lines is genuinely worth backing, and let it go when it is not.
- After a 3x, do not pass the Middle. A 3x on the Across or the Down bet means that line was worth the maximum, and the Middle is graded on the better of your two hands. It inherits whatever made the earlier decision worth three units, at no extra ante. Passing it there is the one version of the pass that actually gives something up.
- Fold both lines and the Middle disappears. If you fold the Across bet and the Down bet, the Middle is not offered at all, and only the Five Card Bonus can still be paid. It is not a decision you get to make in that spot, which is another reason the fold on a line is a heavier action than passing on the Middle.
- What A-7 costs to open. At a $10 table, opening A-7 for 1x puts $30 on the felt: the $10 Ante Across, the $10 Ante Down and the $10 Across bet. Two of those three chips were posted before you saw a card and were never yours to withhold. Only the third is the decision this page is about, which is why calling it $40 up front misreads the order of play.
None of this makes the game beatable. The house edge is 4.33% on the ante, or 1.48% as element of risk, and both antes are posted on every hand, so you cannot sit and wait for a good starting hand to arrive. Maximum exposure in a single hand is 11 units, which is $275 at a $25 ante or $110 at a $10 ante. Playing A-7 correctly does not turn a losing game into a winning one. It removes the avoidable part of the cost.
The Decision Checklist
Everything above, in the order you meet it at the table, with no arithmetic left to do.
Open ace-seven for 1x. Suited and offsuit, every time. Never fold it and never raise it.
- 1 Bet the minimum on Across. The line is negative in both versions, so the maximum is wrong, and it is nowhere near −1.000, so the fold is wrong. That leaves 1x.
- 2 Read the reveal for removal, not for hope. The left and right cards are not in your Down hand. An ace or a seven among them is one fewer out for the column.
- 3 Treat Down as a fresh decision, and give it the same answer. All three column cards are still face down, so it is the same question with two more cards known. Bet 1x. Do not fold it.
- 4 Count the centre card before the Middle. Up to three aces pay, up to three sevens push, and you subtract for every one already showing. Count it, do not quote a percentage.
- 5 Pass the Middle freely, with one exception. It has no ante, and Across and Down stay live and settle normally, so passing costs nothing. The exception is after a 3x on an earlier decision, where the Middle should not be passed.
- 6 Never play it as a straight hand. A-7’s straight frequency is exactly 0.0000%. Whatever the board does, the ace and the seven never appear in the same five-card straight.
If you carry one sentence away from this page, make it the one that explains why the hand is worth more than it looks: pairing a seven pushes, pairing a deuce loses. A-7 has no straight potential whatsoever and still beats A-2 by 0.098469 per unit, because protection at the bottom of the hand is worth more here than a draw that almost never arrives. That is the whole of it, and it is still a minimum bet.
Play within a fixed bankroll. Decide the limit before you sit down and size the ante off that number rather than off the table minimum. Hands like A-7 are the ordinary traffic of this game, not the exception, and both antes are posted on every one of them, so it is the steady drip rather than any single hand that sets what a session costs. Setting a limit that holds
Practise the Middle Aces
The free table deals real hands with the same pay table, and the built-in coach shows the recommended action at each of the three decisions. An ace with a middling kicker turns up often, so you will not wait long to see how the push card behaves.
Criss Cross Poker is a table game from AGS, developed by Ron LaDuca and In Bet Gaming. Overall house-edge figures follow the published analysis at Wizard of Odds. The ace-seven expected values on this page were computed with this site’s own engine across all 19,600 three-card combinations, with nothing sampled or estimated. This site is free to play, uses play money only, and accepts no wagers.