Is Seven-Deuce Really Unplayable in Criss Cross Poker?
Yes. Both versions fold the Across bet, and the reason is one card wide: no straight in the deck holds a seven and a deuce together.
- Suited Fold
- Offsuit Fold
- Suited Bet 1x
7-3 suited clears folding by 0.000765 because 3-4-5-6-7 exists. 7-2 suited misses folding by 0.029643 because nothing equivalent exists for a deuce.
The Short Answer
Yes, seven-deuce is unplayable. Fold the Across bet with it, suited or offsuit.
The Across decision is made with no community card showing, which makes it the one decision in Criss Cross Poker that can be solved outright. We solved it: every one of the 169 starting hands was evaluated against all 19,600 three-card combinations available to it from the remaining 50 cards. Nothing here is sampled, estimated or taken from another source. For 7-2 the solve returns the same instruction both ways, and it is not close enough to argue about.
Fold 7-2 suited and fold 7-2 offsuit. Folding costs exactly 1.000000 unit. Betting 1x costs 1.029643 suited and 1.122245 offsuit, so folding is better by 0.029643 and by 0.122245.
You will see 7-2 recommended as a 1x opening bet. Our own computation disagrees, and it disagrees by a margin rather than by a rounding. The arithmetic is short enough to check in full.
Folding costs exactly one unit
Both antes are posted before you see a card. Folding the Across decision forfeits that line’s bet and its Ante Across, and since no bet has been made yet, what you give up is the ante alone. That is a fixed, exact −1.000000 unit. It is the number every other action has to beat, and it never moves.
Betting is priced as anteEV + lineEV at 1x, because the ante now has a chance to be paid and the Across bet is settled against the pay table. Both parts are negative with 7-2, and together they are worse than simply handing back the ante.
| Hand | Ante EV | Line EV | Total at 1x | Against folding | Action |
|---|---|---|---|---|---|
| 7-2 suited | −0.587245 | −0.442398 | −1.029643 | fold better by 0.029643 | Fold |
| 7-2 offsuit | −0.604082 | −0.518163 | −1.122245 | fold better by 0.122245 | Fold |
| Folding | ante forfeited | no bet made | −1.000000 | the line to beat | Reference |
Read the last column and the decision is made for you. Playing 7-2 suited for the minimum buys you a worse outcome than folding by about three hundredths of a unit per hand, and playing it offsuit costs about twelve hundredths. At a $10 ante that is roughly 30 cents and $1.22 of pure waste every time you take the hand on, which does not sound like much until you notice it is a choice you never had to make.
This is what the site’s own tools already do
Deal 7-2 at the free table and the built-in coach folds the Across decision. The printable chart marks both cells as folds. Nothing on this page is a new opinion, and nothing on it is a judgement call: it is the same exhaustive solve the coach reads from, written out so you can see the numbers behind the instruction. All 169 hands on one chart
What raising would cost
There is no case for 3x either, and the reason is worth holding on to for the rest of the page. You raise to the maximum only when the line EV itself is positive, because then every extra unit you put out is worth having. With 7-2 suited the line EV is −0.442398 and with 7-2 offsuit it is −0.518163. Each additional unit staked simply subtracts that amount again. Only fourteen starting hands in the whole game carry a positive Across bet: the thirteen pocket pairs and Q-J suited.
Why the Missing Straight Decides It
Move the deuce up by one rank and the hand becomes playable. That single rank is the whole argument.
Both hole cards must be used in Criss Cross Poker. Your Across hand is your two cards plus the three cards of the horizontal row, so every hand you can make has to contain the seven and the deuce. Ask which five-card straights contain both and the answer is none. There is no such straight in the deck. Our engine, which counts categories rather than assuming them, measures the straight frequency of 7-2 at 0.0000%.
That is not a small penalty applied to a weak hand. It is the difference between folding and playing, and the cleanest way to see it is to compare 7-2 with the hand one rank across.
| Hand | Total at 1x | Against folding | Straight frequency | Action |
|---|---|---|---|---|
| 7-3 suited | −0.999235 | playable by +0.000765 | 0.3214% | Bet 1x |
| 7-2 suited | −1.029643 | fold by 0.029643 | 0.0000% | Fold |
7-3 suited beats folding by 0.000765 of a unit. That is less than a thousandth, which is about as thin as a decision gets, and it is still on the right side of the line. It sits there for exactly one reason: 3-4-5-6-7 is a straight, so a 7-3 lands one on 0.3214% of boards and gets paid 5 to 1 for it. Take that away and the hand goes under.
Taking it away is precisely what the deuce does. Every straight that contains a seven and every straight that contains a deuce is listed below, and the two lists never meet.
Straights that contain a seven
The lowest of the five starts at a three. A seven can reach no further down than that.
Straights that contain a deuce
The highest of the two tops out at a six. A deuce can reach no further up than that.
Nothing appears on both lists. A seven bottoms out at 3-4-5-6-7 and a deuce tops out at 2-3-4-5-6, so the two ranks are one step too far apart to share a run. Five cards span five consecutive ranks, and a seven and a deuce span six.
This is the part the popular framing gets right and then walks past. It is common to see the missing straight named as seven-deuce’s main structural weakness and then to see the hand opened for 1x anyway. Both halves cannot stand. The missing straight is not a colourful detail about a bad hand. It is the exact quantity that drops the hand under the fold line, and the 7-3 comparison prices it: a straight route worth 0.3214% of boards is the difference between a hand that clears folding and a hand that does not.
Every neighbouring hand tells the same story. 7-3 suited is the thinnest playable hand in this corner of the chart, and it survives on a margin of 0.000765. 7-2 suited has the same shape, the same suit, the same seven, and one rank less reach, and it misses by 0.029643. When a decision turns on a margin that small, the structural feature that supplies it stops being trivia.
Why the straight matters more than it looks
A straight pays 5 to 1 on the Across bet, which is the fourth-best row on the pay table and by far the most reachable of the big ones. A hand like 7-2 is never going to win by making a full house. What a low unpaired hand needs is a cheap route to a paying category, and for connected low cards that route is the straight. Deleting it does not leave the hand slightly weaker. It leaves the hand with the flush as its only real upside, and a flush needs three cards of your suit to land in one row.
The Only Suited Seven That Folds
Every other suited seven in the deck is playable. 7-2 suited is the one that is not.
Line the seven-x hands up in order and the boundary is easy to see. Suitedness carries 7-6, 7-5, 7-4 and 7-3 across the fold line without difficulty. It fails to carry 7-2, because 7-2 is the only one of the five with no straight behind it at all.
Seven-x hands that fold
- 72s
- 75o
- 74o
- 73o
- 72o
One suited hand and four offsuit hands. The suited one is 7-2.
Seven-x hands that play for 1x
- 76s
- 75s
- 74s
- 73s
- 76o
Four suited hands and one offsuit hand. All of them can still make a straight.
Both lists are engine-confirmed against the same exhaustive solve. Read them side by side and the pattern is not about high cards or about suits on their own. It is about reach. 7-6, 7-5, 7-4 and 7-3 all sit inside at least one straight, and their suited versions are all playable. 7-2 sits inside none, and its suited version is the single suited seven in the deck that the solve throws away.
Offsuit, the boundary lands one rank higher. 7-6 offsuit still plays, and 7-5, 7-4, 7-3 and 7-2 offsuit all fold, because losing the flush route costs roughly as much as one step of straight reach. That is why 7-3 has a split verdict, playable suited and a fold offsuit, while 7-2 folds either way.
Do not read “suited” as “playable”. Sharing a suit is worth real value and it is not worth an unlimited amount. It carries 7-3 over the line by less than a thousandth of a unit and it does not carry 7-2 over at all. The same thing happens further down the chart, where every unpaired hand with nothing above a five is a fold whether or not the suits match. The 42 hands that fold
The fold rule, stated exactly
You will often see the simplified version: fold only unpaired, unsuited hands with nothing above a five. That rule does not fold 7-2, and it does not match our solve, which folds 42 starting hands and was checked against all 169 with zero mismatches. The rule that is exactly right runs the other way round:
Any hand headed by a jack or better is playable
So every fold is ten-high or lower. That single line matches the exhaustive solve on all 169 starting hands with no exceptions in either direction. Being ten-high or lower is what makes a fold possible, not what makes it certain: every unpaired six-to-ten hand, T-9 and 8-7 among them, is still a 1x.
7-2 is ten-high or lower, and it folds. Both versions of it. See it on the printable chart
What Each Card Actually Does
The seven is defensive and the deuce is not. Neither of them is an out.
It is worth being precise about what you are holding, because the two cards do different jobs and neither job is winning. Criss Cross Poker has no dealer hand and no qualifying requirement, so your hand is settled against a fixed pay table. What matters is which row you land on, and a bare seven or a bare deuce lands below every paying row.
The seven is a defensive card
Pair it and you land on the low-pair row, which covers sixes through tens. A low pair pushes on the line bets and pushes on the ante. That is the seven doing its best work: it gets your money back. It never produces a profit on its own.
The deuce is not defensive at all
Pair it and you are still below the low-pair row, so a pair of deuces loses the line bet and loses the ante. Pairing your second card, the thing that usually rescues a weak holding, does nothing here but confirm the loss.
Put those together and the picture is bleak in a specific way. The best cheap outcome available to 7-2 is a push, and it needs the seven to pair for it. Everything that actually pays has to come from three community cards doing the work, and the deuce contributes to none of the routes that a low unpaired hand normally relies on.
| Hand | Pays | Can 7-2 make it? |
|---|---|---|
| Four of a kind | 40 to 1 | Only with three more sevens or three more deuces |
| Full house | 12 to 1 | Needs the row to pair both your cards and repeat one |
| Flush | 8 to 1 | Suited only, and only if all three row cards share your suit |
| Straight | 5 to 1 | Never. No straight holds a seven and a deuce |
| Three of a kind | 3 to 1 | Needs two more sevens or two more deuces |
| Two pair | 2 to 1 | Needs the row to pair the seven and the deuce |
| Pair of sevens | push | Yes, and this is the realistic good outcome |
| Pair of deuces | loses | Yes, and it does not help |
The high-pair row, jacks through aces, is not reachable at all: neither of your cards can pair into it. So 7-2 is playing for two pair or better on a hand where the single most accessible route to that, the straight, has been removed by the rank gap. The complete pay tables
Both hole cards are always in play. There is no option to use the board alone, so a flush needs three matching community cards in one row and a full house needs the row to do all of the pairing. This is also why the straight question is decisive rather than academic. If you could play the board on its own, a seven and a deuce would not lock each other out.
Suited Versus Offsuit
The flush route is real, it is worth about 0.076 per unit, and it is not enough.
Sharing a suit is the one genuine improvement available to seven-deuce, and it should not be waved away. Unlike a pocket pair, which cannot make a flush at all because its two cards sit in different suits, a suited 7-2 has a live route to the 8 to 1 row. Our engine measures the flush frequency of 72s at 0.8418%. That is a real number attached to a real payout, and it is the entire reason the suited version is worth more than the offsuit version.
| Hand | Ante EV | Line EV | Total at 1x | Action |
|---|---|---|---|---|
| 7-2 suited | −0.587245 | −0.442398 | −1.029643 | Fold |
| 7-2 offsuit | −0.604082 | −0.518163 | −1.122245 | Fold |
| Difference | value of the flush route | about 0.076 | narrows the gap, does not close it | no change |
On the Across bet itself the flush route is worth about 0.076 per unit, with a little more coming from the ante. It is a meaningful edge and it is not noise. It is also aimed at the wrong target. Suited 7-2 has to close a gap of 0.029643 against folding, and it starts from an offsuit version that is 0.122245 adrift. Roughly three quarters of the deficit is removed by the matching suit, and the remaining quarter is exactly what makes this a fold rather than a 1x.
Compare that with what one rank of straight reach is worth. 7-3 suited is the same hand with the same flush route and it clears folding, at a margin of 0.000765. The flush route alone does not get 7-2 there. It needs the straight it cannot have.
A suited 7-2 is not a better version of a playable hand. It is a slightly less expensive version of a fold. The correct action is identical for both, so there is nothing to remember at the table beyond the rank of the cards: if neither card is a jack or better and the hand is 7-2, it goes back.
The flush frequency is also worth keeping in proportion. At 0.8418% it arrives on fewer than one board in a hundred, and it needs all three cards of a row to match your suit, since both hole cards must be used. Two cards of your suit in a row is scenery. That is why a route paying 8 to 1 still amounts to less than a tenth of a unit once you weight it by how rarely it lands.
Not the Same as Hold’em
The verdict agrees. The reasoning has nothing in common.
Seven-deuce arrives at the Criss Cross Poker table carrying a reputation, and the honest answer is that the reputation happens to be right for reasons that do not apply here. It is worth separating the two, because a habit imported from the wrong game will be right about 7-2 and wrong about the next hand.
Why 7-2 is the worst hand in Hold’em
- You are playing against other people, and 7-2 wins fewest of those contests.
- Position, stack sizes and what your opponents believe all change its value.
- It has a use as a bluff, which is the whole joke behind the 7-2 game.
- Its value is relative: it is bad because everything else is better.
Why 7-2 is a fold in Criss Cross Poker
- The game is house-banked. There is no dealer hand and there are no opponents.
- Your hand is settled against a fixed pay table, so nothing about the table matters.
- There is nobody to bluff, and no decision anyone else makes affects your result.
- Its value is absolute: it is a fold because it does not clear −1.000000.
So the common line that 7-2’s Hold’em reputation does not carry over is half right, and the half it gets wrong is the interesting one. The reason does not carry over at all. The verdict happens to agree exactly. It is the worst starting hand in both games, arrived at by two completely unrelated routes: relative weakness against other players in one, and a structural hole in the pay-table routes in the other.
What that means in practice
Do not fold 7-2 here because it is the famous worst hand. Fold it because the exhaustive solve prices it at −1.029643 suited and −1.122245 offsuit against a fold worth −1.000000. The distinction matters as soon as you meet a hand where the two games disagree, and they disagree often: 8-7 offsuit is a marginal holding in Hold’em and a straightforward 1x here, while every pocket pair down to 2-2 is a maximum raise here regardless of how it would be played anywhere else.
The clearest way to keep the two apart is to remember what you are actually being paid for. In a game with opponents you are paid for being ahead of them. In Criss Cross Poker you are paid for landing on a row. Two pair pays 2 to 1 whether every other seat folds or every other seat makes quads, and a hand that cannot reach the rows is worth exactly what it is worth on its own. The hand ranking ladder
If You Are Already In
Short, because for 7-2 these decisions should never arrive.
Folding the Across bet does not end the hand. The Down decision and the optional Middle decision are still in front of you, and they are made with community cards showing rather than blind. For 7-2 that makes them largely moot, since the correct Across action is a fold and the correct Down action with the same two cards and no help on the board is the same one. The guidance below is for the two cases where it still matters: a table where you played the hand anyway, and a neighbouring hand such as 7-3 suited that is genuinely live.
- The Down decision is the same question with more information. By then the left and right cards of the Across row are face up, so you know four of the seven cards in play. The Down bet has its own ante, so folding it forfeits that ante the same way. Bet it when the vertical cards have given you something, and treat a bare 7-2 with no improvement in sight the way you treated it at the Across decision.
- Passing the Middle bet forfeits nothing. The Middle carries no ante of its own, so declining it costs you zero rather than one unit. That makes it the easiest of the three decisions: there is no fold penalty to weigh, so you make it only when the better of your two lines is genuinely worth backing. Fold both the Across and the Down and the Middle is not offered at all, and only the Five Card Bonus can still be paid.
- 2x is never uniquely optimal. Expected value is linear in the stake: betting N units returns N times the per-unit figure. So the best stake is always at one end of the range. If the per-unit value is positive you want the maximum, and if it is negative you want the minimum or a fold. A middle size is only ever tied with something at the edge, never better than both.
- The commitment if you had played it. At a $10 table, opening 7-2 for 1x puts $30 on the felt: the $10 Ante Across, the $10 Ante Down and the $10 Across bet. Two of those three chips were posted before you saw a card and were never yours to withhold. The third is the one this page is about, and the whole of the argument is that it should stay in your stack.
None of this makes the game beatable. The overall house edge is 4.33% on the ante, or 1.48% as element of risk, and both antes are posted on every hand, so you cannot sit and wait for a good starting hand. Maximum exposure in a single hand is 11 units, which is $110 at a $10 ante. Folding 7-2 does not turn a losing game into a winning one. It removes an avoidable leak from a game that already has an edge built into it. The full order of play
The Call, in One Line
Everything above reduces to a single instruction you can use without doing any arithmetic at the table.
Fold seven-deuce at the Across decision. Suited and offsuit, every time.
- −1.000000 what folding costs, exactly
- −1.029643 7-2 suited at 1x, worse by 0.029643
- −1.122245 7-2 offsuit at 1x, worse by 0.122245
- 0.0000% straight frequency, the reason for all of it
If you want one sentence to carry away, make it this one: any hand headed by a jack or better is playable, so every fold is ten-high or lower, and among the suited sevens only 7-2 falls through. It is the only suited seven in the deck with no straight behind it, and that is the entire difference between it and the hand one rank along.
Play within a fixed bankroll. Decide the limit before you sit down and size the ante off that number rather than off the table minimum. Hands like 7-2 arrive far more often than good ones, and both antes are posted on every single one of them, so it is the steady drip rather than any one hand that sets what a session costs. Setting a limit that holds
See the Coach Fold It
The free table deals real hands with the same pay table, and the built-in coach shows the recommended action at each of the three decisions. Deal yourself a seven-deuce and watch it fold the Across bet before the first community card turns.
Criss Cross Poker is a table game from AGS, developed by Ron LaDuca and In Bet Gaming. Overall house-edge figures follow the published analysis at Wizard of Odds. The seven-deuce expected values on this page were computed with this site’s own engine across all 19,600 three-card combinations, with nothing sampled or estimated. This site is free to play, uses play money only, and accepts no wagers.