Freeze the board
Two hole cards and the four turned community cards make six known cards. One centre card is still face down. From the 52 in the deck that leaves 46 candidates, and that number is the denominator for everything that follows.
The Middle decision is the one bet in the game you can price exactly. Six cards are already face up, one centre card is unknown, and there are only 46 candidates left to count.
8 outs Any four or any nine completes it, so eight of the 46 unseen cards finish the straight.
4 outs Only a seven finishes it, so four of the 46 do the job and the other 42 do not.
Both counts are before you check the opposite row. Every completing card already face up over there comes straight off your total.
Straight draws matter at the Middle bet, and nowhere else. By then six of the seven cards in play are known and only the centre card is missing.
The Across and Down decisions are made blind. You have two hole cards, no community card has been turned, and there is nothing to draw to yet. The Middle decision is different. The dealer has exposed the top, left, right and bottom community cards, you are looking at your own two hole cards, and that is six cards you can see. One card, the centre, is still face down. Everything about a straight draw in this game comes out of that gap.
Six known cards leave 46 unseen cards in the deck, and exactly one of them is going to land in the centre. Every one of those 46 is equally likely. That is why the Middle bet does not need estimating: you can walk the whole list.
Your Across hand is your two hole cards plus the top, centre and bottom row. Your Down hand is your two hole cards plus the left, centre and right row. The centre card belongs to both. The Middle bet is graded on the higher ranking of the two completed rows, so a centre card that ruins one row can still be paid on the other, and the row you were not thinking about can carry the bet on its own.
This site’s strategy coach now prices the Middle bet by enumeration rather than by rule of thumb. It takes the six known cards, deals each of the 46 remaining cards into the centre in turn, evaluates both rows for every one of them, and takes the payout on whichever row finishes higher. Averaging those 46 outcomes gives an exact expected value per unit staked. There is no sampling and no approximation anywhere in it, because with one unknown card there is nothing left to approximate.
Here are four positions the engine has priced, so you can see the range the Middle bet actually covers.
| Situation at the Middle | Exact EV per unit | Correct action |
|---|---|---|
| Pocket aces, already made | +1.347826 | 3x |
| Open-ended 5-6-7-8, one row | +0.369565 | 3x |
| Two overcards, no draw | −0.543478 | Pass |
| 7-2 offsuit, complete miss | −0.608696 | Pass |
Note the second row before you go any further. An open-ended draw is worth +0.369565 per unit in practice, and the straight itself accounts for only +0.043478 of that. Almost all of the value in a straight draw at the Middle comes from somewhere other than the straight. Sections three and four take that apart.
This page is about the Middle decision, not about which hands to open with. If you are looking for the Across and Down calls, start with the strategy guide
House-edge and pay-table context for the game as a whole comes from Wizard of Odds. Every expected value on this page was computed with this site’s own engine by enumerating all 46 centre cards.
Start with the shape of the draw, then take off every completing card you can already see. What is left is what you are actually drawing to.
A row at the Middle decision holds four cards and waits for the centre. If four of those cards make a straight draw, the number of ranks that finish it is fixed by the shape, and each of those ranks has four cards in the deck. That first number is your nominal out count.
| Draw | Example row | Ranks that finish it | Nominal outs |
|---|---|---|---|
| Open-ended | Two, a four or a nine | 8 | |
| Inside | One, a seven | 4 | |
| Broadway, J-Q-K-A | One, a ten | 4 | |
| Wheel, A-2-3-4 | One, a five | 4 |
The two end draws are the ones people over-value. J-Q-K-A looks like the biggest straight in the deck and A-2-3-4 looks like four connected cards, but both are blocked at one end by the top or the bottom of the rank ladder, so both need a single rank and both are four-out draws. They are worth exactly what an inside draw is worth, not what an open-ender is worth.
Nominal outs assume all four cards of each finishing rank are still in the deck. At the Middle they very often are not, because the opposite row is face up in front of you. If your Across row is drawing to a nine and there is a nine sitting in the left or right position, that nine is gone. It cannot be the centre card, because it already is a card.
The same applies to your own hole cards and to any completing card anywhere else you can see. Count six known cards, take out every one of them that would have finished your straight, and the rest of the page uses what survives.
| Completing cards already visible | Live outs | What the draw has become |
|---|---|---|
| None | 8 | A full open-ender, the only straight draw that pays for itself |
| One | 7 | Still the best shape, but no longer self-supporting |
| Two | 6 | Worth less than the shape suggests, on straight hits alone |
| Three | 5 | A nominal open-ender doing an inside draw’s work |
Three visible outs is not a freak case. Two of the four cards in the opposite row plus one of your hole cards is enough to do it, and it happens most often precisely when the board is full of the middle ranks that build straights in the first place. The board that gives you the draw is the same board that eats the outs.
An inside draw reduced by even one visible card is down to three outs. That is the weakest row on the straight-only table in the next section, and it is not close to the break-even line.
A straight pays 5 to 1, so a draw that only ever wins by completing has to hit one time in six. That is 16.6667%, and almost nothing clears it.
Take the pair rescues away for a moment and imagine a row that either makes its straight or wins nothing at all. The Middle bet pays 5 to 1 on a straight, so you collect five units when the centre card completes and lose one unit when it does not. Call the chance of hitting p and set the two sides equal.
You need better than one hit in six. There are 46 candidate centre cards, and one sixth of 46 falls between seven and eight cards, so eight live outs is the only count that clears the line.
You do not have to stop at the break-even test, because with 46 candidates the expected value itself is short arithmetic. Each out wins five units. Every card that is not an out loses one unit, and there are 46 minus your outs of those. Add the two and divide by 46.
EV per unit = ( outs × 5 − ( 46 − outs ) ) ÷ 46
The middle column below shows that calculation written out, so you can check any row of the table with nothing but the numbers on the page.
| Live outs | Probability | Working: outs × 5 minus the losers, over 46 | EV per unit |
|---|---|---|---|
| 8 | 17.3913% | ( 40 − 38 ) ÷ 46 = +2 ÷ 46 | +0.043478 |
| 7 | 15.2174% | ( 35 − 39 ) ÷ 46 = −4 ÷ 46 | −0.086957 |
| 6 | 13.0435% | ( 30 − 40 ) ÷ 46 = −10 ÷ 46 | −0.217391 |
| 4 | 8.6957% | ( 20 − 42 ) ÷ 46 = −22 ÷ 46 | −0.478261 |
| 3 | 6.5217% | ( 15 − 43 ) ÷ 46 = −28 ÷ 46 | −0.608696 |
Read the six-out row slowly, because it is the one that gets miscopied. Six outs win five units each, which is 30. The other 40 cards lose a unit each, which is 40. Thirty against forty is a net of −10, not −8, and −10 divided by 46 is −0.217391. If you have seen a smaller number attached to six outs, work the subtraction again: 46 − 6 = 40 losers, and all forty of them are paid for out of the same 46.
The shape of the table is worth holding on to. The eight-out draw is barely above water at +0.043478, which is a little under a twentieth of a unit. Lose a single out to the opposite row and you are at −0.086957. An inside draw at four outs is −0.478261, and a reduced inside draw at three outs is −0.608696, which is the same number this site’s engine returns for a complete miss with 7-2 offsuit. On straight hits alone, a three-out draw is worth nothing more than holding the worst hand in the game.
If the straight were the only way these rows could win, four of the five counts above would be an easy pass and the fifth would barely be worth playing. That is not how the Middle bet behaves in practice, and the next section is the reason why.
A straight draw is not a hand that either hits or dies. Most of the cards that miss your straight still pair one of the cards you are drawing with.
The previous section priced a draw as though a missed straight were a total loss. It is not. The Middle bet is settled against the same pay table as the Across and Down bets, and that pay table pays a bare pair. When the centre card pairs one of the four cards in your row, the row still has a result, and depending on the rank it can be a winner, a push or a loser.
| Pair made by the centre card | Middle bet result | Effect on a missed draw |
|---|---|---|
| Jacks, queens, kings or aces | Pays 1 to 1 | The miss turns into a winner |
| Sixes, sevens, eights, nines or tens | Push | The miss costs nothing, your stake comes back |
| Twos, threes, fours or fives | Loses | No rescue, the bet is lost as normal |
Look at where that split falls and then look back at the draws in section two. The ranks that build straights are the middle ranks, and the middle ranks are exactly the ones that push rather than lose. A connected row is carrying a large block of cards that cannot cost you anything, which is not something the out count ever told you.
Here is a row of four cards waiting on the centre. It is an inside draw: only a ten completes 7-8-9-10-J.
Counting only the straight, this is a four-out draw at −0.478261 per unit, which is an obvious pass. Now classify the rest of the 46 candidates instead of throwing them away. Assuming none of these ranks shows up anywhere else among the six cards you can see:
Sixteen of the 46 candidates do something for a row that a bare out count writes off as a four-out draw. Nine of those sixteen are cards that make the bet cost you nothing at all. That is the part of a straight draw that never appears in the outs.
Put the two numbers side by side. This site’s engine priced an open-ended 5-6-7-8 row across all 46 centre cards, and the answer is not the answer the straight alone gives.
| What is counted | EV per unit | Verdict on its own |
|---|---|---|
| The straight only, eight live outs | +0.043478 | Barely above break-even |
| Everything the row can do, all 46 centre cards | +0.369565 | A clear, comfortable bet |
An open-ended draw is worth +0.369565 per unit in practice against +0.043478 from the straight alone. The straight is the small part. The pairs you make when you miss, and the row on the other side of the cross that is being completed by the same card, are the large part. If you price straight draws by their outs, you will pass hands that are plainly worth a maximum bet.
This cuts the other way too, and section five is where that bill arrives. Because the same centre card can complete a straight, make a pair and improve the opposite row all at once, it is very easy to count that card two or three times over and talk yourself into a bet that is not there. Every card gets counted once, classified by the strongest result it produces.
Forty-six candidates, one label each, chosen by the best thing the card does.
A single centre card can do two or three jobs at once. It can complete your straight, pair one of your hole cards and improve the opposite row, all on the same turn. It still arrives once. The most common way to talk yourself into a bad Middle bet is to tally straight hits, then tally pair rescues, then tally opposite-row rescues, and add the three numbers together. That counts the same card more than once and inflates the value of the bet every time.
The fix is a single pass. Take each of the 46 unseen cards, work out the strongest result it produces on whichever row finishes higher, give it that one label, and move on. A card that completes a straight and pairs your jack is a straight card. It is not also a high pair.
| Strongest result on the better row | Middle pays | Label it as |
|---|---|---|
| Completes a straight | 5 to 1 | Straight card, never also a pair |
| Makes three of a kind | 3 to 1 | Made hand, not a draw |
| Makes two pair | 2 to 1 | Made hand, not a draw |
| Pairs a jack, queen, king or ace | 1 to 1 | High pair rescue |
| Pairs a six through a ten | Push | Low pair, worth nothing either way |
| Pairs a two through a five | Loses | A loss, not a rescue |
| Helps neither row | Loses | A loss |
The order in that table is the pay table’s own order, which is why it settles every tie. Work down it and stop at the first line that applies. Because the Middle is graded on the better of your two completed rows, you judge each card on the row it helps most, not on the row you happened to be watching.
Small pairs are not rescues. Pairing a two through a five loses the Middle bet exactly as a complete miss does, and pairing a six through a ten returns your stake and nothing more. Only jacks through aces turn a miss into a win. Put those cards in the losing and pushing columns where they belong and the count stops flattering the hand.
Once every card carries a label, add the labels up. There is only one number they can make:
straight cards + made hands + high pairs + low pairs + losing cards = 46
If your total comes to more than 46 you have given a card two labels, which is the double count. If it comes to less, you have skipped a rank or forgotten that a card visible on the opposite row is not available. Either way the arithmetic is telling you the answer is wrong before you stake anything on it. Nothing else about the Middle decision is worth doing until that line balances.
The only wager in the game with no ante attached, which is exactly what changes the answer.
The Across bet rides on the Ante Across. The Down bet rides on the Ante Down. Both antes are posted before you have seen a card, and giving up either line forfeits the ante beneath it. The Middle bet rides on nothing. There is no Middle ante and there never was one, so declining the Middle takes exactly zero out of your stack. That one structural difference settles the sizing question, and it settles it more sharply than most tables play it.
Bet the maximum, 3x, or pass. A 1x Middle bet is never the best of the four choices and neither is a 2x. Any chart that lists 1x as a Middle action is listing an option that is dominated on every board.
Write the value of the Middle bet at a stake of N units, where N is 0, 1, 2 or 3:
value of the Middle at stake N = N × (edge per unit)
Nothing else belongs in that expression. There is no ante term, because there is no ante. The edge per unit is fixed by the six cards you can already see and does not change when you push out more chips. So the value of the bet is a straight line through zero, and a straight line through zero takes its best value at one end or the other, never in the middle.
That is the entire argument. It does not depend on which cards are showing, on how the draw looks, or on how the earlier decisions went. One unit collects one share of the edge, two units collect twice that share, three units collect three times it, and passing collects none of it at no cost. Whenever the edge has a sign, the best stake is at one extreme.
Six cards are known at the Middle decision and exactly one is unknown, so the bet does not have to be estimated. Our coach enumerates all 46 candidate centre cards, evaluates both rows for each one, and averages the payout on whichever row finishes higher. These are its figures, per unit staked:
| Situation at the Middle | Exact EV per unit | Correct action |
|---|---|---|
| Pocket aces, already made | +1.347826 | 3x |
| Open-ended 5-6-7-8, one row | +0.369565 | 3x |
| Two overcards, no draw | −0.543478 | Pass |
| 7-2 offsuit, complete miss | −0.608696 | Pass |
Four boards, four verdicts, and not a 1x or a 2x among them. There is no board that produces one, because producing one would need an edge that is positive enough to bet and negative enough to want less of, and no number is both.
The open-ended row is worth a second look while you are here. It prices at +0.369565 against +0.043478 from the straight alone. The pair rescues are worth several times the draw they sit beside, which is why a draw you would have passed on its own turns into a full 3x. Where the rest of that number comes from
The same reasoning does not carry back to the earlier two decisions, and the reason is the ante. At the Across decision your choices are not 0, 1, 2 and 3. Folding does not return you to zero. It forfeits the Ante Across, which costs exactly −1.000000 unit. The smallest stake that keeps the ante alive is 1x, and that is a real option with a real price rather than a dominated one.
So a hand with a losing line bet can still be a correct 1x, because the 1x is bought against a fold that already costs a whole unit. A-2 suited is the clean case. Betting 1x on it comes to −0.754336. Folding comes to −1.000000. The bet loses money and it is still the right action, by a quarter of a unit, because the alternative loses more.
| Decision | Cheapest way out | What it costs | Sizes worth using |
|---|---|---|---|
| Across | Fold, forfeiting the Ante Across | −1.000000 | Fold, 1x or 3x |
| Down | Fold, forfeiting the Ante Down | −1.000000 | Fold, 1x or 3x |
| Middle | Pass, no ante attached | 0.000000 | 3x or pass |
Read down the third column and the whole difference is there. On the first two lines a minimum bet is the cheapest way to stay in a hand you have already paid for. On the third there is nothing to stay in for, so the minimum bet protects nothing and simply buys a fraction of whatever the edge happens to be. When that fraction is positive you wanted all of it. When it is negative you wanted none.
One rule of the game to keep in mind while you count: if you fold both the Across and the Down bets, the Middle bet is not offered at all, and only the Five Card Bonus can still be paid. How the Middle bet is settled
What is already on the layout cannot be recovered by the Middle bet, so it does not belong in the calculation.
By the time the Middle decision reaches you, both antes are posted and both line decisions are made. Those chips are committed. No Middle stake retrieves them and no Middle pass makes them any cheaper. They are the same number whichever button you press next, which is the definition of a sunk cost and the reason they carry no information about what to do now.
Strip them out and the decision is the one from the previous section, unchanged:
pass = 0 against 3x = 3 × (edge per unit)
The only inputs are the six cards you can see and the 46 you cannot. How much you have already risked is not one of them. Nor is how the session has gone, how close the row looked two cards ago, or how much you would like the hand to work out. The centre card does not know any of that.
The feeling this cuts against is real. A hand you have already backed for 3x on both lines feels like an investment that deserves finishing, and passing the Middle feels like abandoning it. It is not. The earlier bets pay out or lose on their own rows, entirely independently of whether you take the Middle. Passing costs you nothing at all and leaves every chip already out there exactly as it was.
There is a common table rule that says never fold the Middle after you have already bet 3x on a line. As a rule it is wrong, and the correction matters more than it sounds: if the Middle edge is negative you pass, whatever you staked earlier. An earlier 3x is money already in the pot. It cannot be won back by a second bet with a negative expectation, and adding a losing wager to a losing hand does not average out to anything better than the losing wager.
The reason the rule survives is that it is usually right by accident. A hand strong enough to justify 3x on an earlier line, a pocket pair say, tends to be a hand that still has a positive Middle edge once the sixth card is placed, so the two answers agree and nobody notices which one did the work. Pocket aces already made price at +1.347826 per unit and are a 3x on the Middle, which the rule also gets right, but the rule is not what made the decision. The edge is.
Where they disagree, the edge wins every time. If the board leaves you with two overcards and nothing more, the Middle prices at −0.543478 per unit and it is a pass. Betting 3x on a line earlier in the hand does not move that figure by anything at all, because those chips were spent on a different wager that is settled on its own row.
Correlation, not a rule. Read it as a rough description of what usually happens rather than as an instruction. The instruction is the edge: 3x when it is positive, pass when it is negative, and never mind what the earlier decisions were.
The same logic runs the other way, and that half is worth stating because it is the half people skip. A hand you only put a minimum bet on earlier does not owe you caution now. If the centre card prices out positive, it is a 3x, even if both earlier decisions were made at 1x and even if the hand has felt thin all the way through. The Middle is a fresh wager on 46 unknown cards. It carries no history.
Seven steps, in order, ending with the check that tells you whether you counted correctly.
Everything on this page collapses into one routine you can run at the table in the time it takes the dealer to reach you. It never asks you to estimate anything, because with six cards known and one unknown there is nothing left to estimate.
Two hole cards and the four turned community cards make six known cards. One centre card is still face down. From the 52 in the deck that leaves 46 candidates, and that number is the denominator for everything that follows.
Your hole cards belong to the across row and the down row at the same time. Read each one on its own. The Middle bet is settled on whichever of the two finishes higher, so a centre card is judged on the better result it produces, not on the row you were watching.
An open-ended four in a row has 8 cards that finish it. An inside draw has 4. So does J-Q-K-A, which needs a ten, and so does A-2-3-4, which needs a five. Both ends are capped, so both behave like inside draws.
A card that would complete your straight is no use if it is already lying on the opposite row. Take one off the count for each completing card you can see. Nominal outs are what the shape offers, live outs are what the deck still holds, and only live outs pay.
Work through the remaining candidates and give each one the single strongest label it earns: straight card, made hand, high pair, low pair or loss. A card that does two jobs still gets one label. This is where a value that looked good stops looking good.
The opposite row can carry the Middle bet without your draw ever landing. If it is already a paying hand, or one card away from one, that value is part of the bet and counting only the straight will understate it.
Add the labels. They must come to 46 exactly. More than 46 means a card was counted twice, fewer means one was missed. Once the total balances, the sign of the edge is the whole answer: positive is a 3x, negative is a pass.
The seventh step is the one worth being strict about. Every mistake this page describes shows up as a total that is not 46, so the check catches the double count, the dead out and the forgotten rank without you having to remember which of the three you were prone to. Run it before the stake, not after.
Everything above reduces to a single instruction, and unlike most table rules it has no exceptions to remember.
Bet the Middle at 3x when it prices out positive. Pass when it does not. Never 1x, never 2x, and never because of what you staked earlier.
None of this makes the game beatable. The house edge on the ante is 4.33%, or 1.48% as element of risk, and both antes are posted before you see a card. Sizing the Middle correctly is worth having because it is the one decision on the layout where you can pay nothing at all to be wrong. The Middle bet in full
Play within a fixed bankroll. Decide the limit before you sit down and size the ante off that number rather than off the table minimum. A hand played to the maximum puts 11 units at risk, which is $275 at a $25 ante, and the Middle is the part of that total you are free to leave out whenever the count says so. Setting a limit that holds
The free table deals real hands with the same pay table, and the built-in coach now computes the Middle bet across all 46 candidate centre cards before it tells you whether the answer is 3x or a pass.
Criss Cross Poker is a table game from AGS, developed by Ron LaDuca and In Bet Gaming. Overall house-edge figures follow the published analysis at Wizard of Odds. The Middle bet expected values on this page were computed with this site’s own engine by enumerating all 46 candidate centre cards and evaluating both rows for each one, with nothing sampled or estimated. This site is free to play, uses play money only, and accepts no wagers.